@startuml
sprite $phone_square [48x48/16] {
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00001FFFFF7000000000000000007FFFFFFFFFFFFFB00000
00001FFFFFB0000000000000000AFFFFFFFFFFFFFFB00000
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00001FFFFFF2000000000003BFFFFFFFFFFFFFFFFFB00000
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00001FFFFFFB0000036BFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFDCDEFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000
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000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_PHONE_SQUARE(_alias) ENTITY(rectangle,black,phone_square,_alias,FA5 PHONE_SQUARE)
!define FA5_PHONE_SQUARE(_alias, _label) ENTITY(rectangle,black,phone_square,_label, _alias,FA5 PHONE_SQUARE)
!define FA5_PHONE_SQUARE(_alias, _label, _shape) ENTITY(_shape,black,phone_square,_label, _alias,FA5 PHONE_SQUARE)
!define FA5_PHONE_SQUARE(_alias, _label, _shape, _color) ENTITY(_shape,_color,phone_square,_label, _alias,FA5 PHONE_SQUARE)
skinparam folderBackgroundColor<<FA5 PHONE_SQUARE>> White
@enduml